![]() In fact, it was a pretty ground-breaking thing. However, the general idea was more than sound and offered a massive incentive to fight battles manually. And in AoW 3 you made sure that no matter how much XP you already had gained, you could always use more and had never enough of it (unlimited upgrading).Īdmittedly, you set it up in a way, that made it too abundant, but that was nothing that couldn't be changed and righted with simple modding and try and error. Now, suppose you have a "safe" battle waiting, that is, a battle in which you will very probably not lose a unit in autocombat and won't see the health of one or more of them seriously depleted, there is still one reason left to fight manually, and that is the management of the XP resource, because that's what XP is, a resource. ![]() These are: 1) unit health (to keep units battle-ready - if a unit loses too much health you are likely to lose it when you send it into the next battle) 2) Mana and hero casting points 3) XP gain and distribution ![]() In AoW 3, there are 3 (actually 4) resources, that you have to (or at least CAN) manage in battles. Yesterday, having played Planetfall for maybe 25 hours, all in all, I realized that, playing the campaign, I did most of my battles as autobattles (expert difficulty) - which was somewhat bewildering in AoW 3 I haven't fought many battles via autocombat, and when I say "not many", I mean virtually a handful, not more, in 5 years of playing the came nearly constantly every day.Īnalysing the reasons, it was pretty easy to see why.
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